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Author: VicL

Latest update: 07-01-2020 00:03

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Born with a curse of weakness, Remian Vin always had to depend on others to survive. One day, after a close encounter with death, to improve the lives of his loved ones, Remian set out to the Frontier…+ Kingdom-building+ No System+ Not a game+ Airships+ Magic world+ Magic beasts+ Multi-cultural+ Just getting started...About the (somewhat abstract) cover:...

Table of contents - Kingdom of the Weak

1 Death

2 Agent of the Iron Legion

3 Dangerous Encounter

4 Terrifying

5 Opposite magics

6 Dissen

7 Frontier Town’s Weakest Gangs

8 North Side Issues

9 Resource issues

10 Remian’s Crew

11 Magic Contrac

12 Overnigh

13 Den wanted

14 Fire

15 For a Cave

16 Dreams and Ambitions

17 Founding a Guild

18 A Map for Missions

19 Ways to Suppor

20 Breakthrough

21 Next Morning

22 Under Blinding Ligh

23 No, it's me!

24 Inflood

25 Downfall and Rise

26 Boys' Ambitions

27 Girls’ Ambitions

28 Armaments

29 The Construction Race

30 Growth

31 A Certain Night's Events

32 Special Offers

33 Records

34 Searching for Mana

35 Finding Mana

36 Mandy's Projec

37 Beast Wave 3

38 How?!

39 A Long Nigh

40 Choosing Runes

41 Increasing Forces

42 Looking for Answers

43 Considerations

44 Smoke

45 Unstoppable

46 The Fall of Frontier Town

47 Men and Wilds

48 Unexpected Aid

49 Choked

50 Airships

51 Espionage

52 The Roving Albatross

53 The Mines of Kara-Goth

54 The Foresigh

55 First Trade

56 Brother from the Sea

57 Beast Blitz

58 Tim's Day Off

59 Remian's Left Foo

60 Lynxmouse Going Down

61 Deals at Breakfas

62 Expansion

63 Onto the Sky Barge

64 Approach

65 Damage

66 Anti-magic

67 Mandy and Mindy

68 Deploymen

69 Swearing

70 Getting a handle on things

71 The Pi

72 Conditions

73 Spies everywhere

74 Mandy and Mindy

75 White

76 Just a little more

77 Buried

78 Patien

79 Agreements with Wilds

80 Black Ruins

81 Determination

82 Frontier Defense Force

83 Movements

84 The Hunt For Spike 1

85 The Hunt for Spike 2

86 Return to Frontier Town

87 From the sea to the river

88 The Phoebe Effec

89 Prospects

90 Cos

91 War with Fal'Herim

92 Airships and the deser

93 Assaul

94 More Chaos

95 Asda

96 The Summit of Fal'Herim

97 Power by association

98 Fall of Fal'Herim

99 After Fal'Herim

100 A Day at the Frontier

101 George's Plan

102 Tortoise Wisdom

103 Deepsilver

104 More Deepsilver

105 More... well, just more.

106 Families

107 Vin

108 Visiting

109 To Learn

110 A Strange Visitor from the Iron Legion

111 Grim Tidings

112 Incoming Tide

113 Tide 1

114 Tide 2

115 Tide 3

116 Fishing

117 Argumen

118 To the south 1

119 To the south 2

120 To the north

121 To the east and south-eas

122 Offer from Deutero

123 Trap

124 Broken Wing

125 Two Days Later

126 Division

127 Deal

128 Three Pines Ruins

129 Learning Things

130 George's Day 1

131 George's Day 2

132 George's Day 3

133 The Fate of a Boy

134 Mindy and the Wasp

135 Stopping by Three Pines Peak

136 Back

137 Inside Kara-Goth

138 Tools

139 Day 14

140 Grumpy

141 Hostage Negotiation

142 Deals

143 Busy Darian

144 Busy Mindy

145 Busy George

146 Busy Tim

147 George vs the Beast Wave 1

148 George vs the Beast Wave 2

149 George vs the Beast Wave 3

150 A night-time conversation

151 New Airships and New Plans

152 Phoebe's little trip

153 Fal'Herim in Chaos

154 Even More Chaos

155 New industry in Fal'Herim

156 The First Wasp

157 Anti-magic for the Pi

158 Handling the Underground King

159 Tipping Poin

160 Burdened Wings

161 Downtime 1

162 Downtime 2

163 Downtime 3

164 Visit to La Vive

165 Visit to Itarim

166 Ecclesia 1

167 Ecclesia 2

168 Ecclesia 3

169 Word of War

170 At a corner coffee house

171 Searching for Magic 1

172 Searching for Magic 2

173 Searching for Magic 3

174 Searching for Magic 4

175 Searching for Magic 5

176 Searching for Magic 6

177 Searching for Magic 7

178 Bog and Fog

179 At the foot of Mount Roc

180 Beyond Mount Roc

181 Chirpy 1

182 Chirpy 2

183 Encountering the Source of Magic

184 Regarding the Source of Magic

185 The Burning South

186 Survivors

187 First Date

188 Intrusions

189 Confrontations

190 Embroiled in war

191 Desperation

192 Linked

193 Ups and Downs

194 The Going

195 Strays

196 Bigger Picture

197 An offhand though

198 Closer

199 Dig

200 When Things Go Wrong

201 Boarders and Old Fears

202 Warped

203 Off to Ashdale

204 Negotiating for a house

205 Newcomers

206 Destination: Kara-Goth

207 Dealing with Wasps

208 Ravens

209 How to Survive A Beast Tide 1

210 How to survive a Beast Tide 2

211 Mysteries

212 10,000 deaths

213 Sir Stout Senior and the Ashdale Colony’s Last Stand

214 Passing by Three Pines

215 Tide Day One

216 Breaking Tide

217 Cracks

218 Defending Kara-Goth

219 Out of the Wildlands

220 Stomped

221 Amber Gorge Opens

222 The Lost Lord

223 Shadowflash Returns

224 Behind the scenes 1

225 Behind the Scenes 2

226 Rumor has i

227 Learning Stuff

228 Clubs

229 Answers

230 Leaving Things To George

231 Requiremen

232 One Week

233 Prep

234 Magic and Science

235 Eve of Battle

236 Duel with the Flaming Salamander Lord

237 Challengers

238 Mindy's Figh

239 Snake Hun

240 The Kings Challenge

241 Lizard Challenge

242 Chain of Challenges

243 Kingship

244 Developing the Eastern Edge Region

245 Trees, Ruins and Settlements

246 Forced March

247 Piling On

248 Forbidden

249 Revelation

250 Doubtful

251 Shove Off

252 Okay, bye!

253 Hostage Situation

254 Heroism

255 Breach

256 Spectres Incoming

257 A Crazy Idea

258 Need to Adap

259 Steps to take

260 Haunting

261 Expeditions

262 Ongoing

263 Whispers

264 In this world, the best way to gain a girl's attention is...

265 Burn

266 Treasure

267 Fires

268 Moving Ou

269 Not An Egg

270 Old Stuff

271 New Tricks

272 One man's work

273 Selling Cores

274 Meanwhile Back At The Battle Line

275 Rather Stay In Bed

276 I hate this world

277 Environmental Changes

278 Big Li and Little Li meet Little Yan

279 Word of another continen

280 Possible Cures

281 On Second Thoughts

282 Big Movements

283 Basic Formations

284 Academia

285 Student Progress

286 Young is not a problem here

287 So much for stealth

288 Fall of an Emperor

289 Pierce

290 Forward

291 Cos

292 Cost to come

293 Rising Costs

294 Leaving

295 How to Seal a Rif

296 Adventurers Raid

297 Gearing Up

298 Playing with water

299 Costly Journeys

300 Unexpected Results

301 Judged and Sentenced

302 Seconds and Years

303 Good stuff to bring home

304 Sealed

305 After Two Weeks In Jail

306 Priest Leading A Charge

307 Bee Hoon and Kuey Teow

308 Uh… urga… woo gu?

309 A Week In The Dragon Empire

310 With the Song Clan

311 New Goals

312 Worldwide Chaos

313 Unaccepted

314 Influx

315 Rising Strength

316 The General of Fal'Herim

317 Gone

318 Science and Magic 3

319 A different sort of schooling

320 One Studen

321 The next student, and so on…

322 Remian's Madness

323 Difficulties Adjusting

324 Clira

325 Visit to Fal'Herim

326 Developments in Fal'Herim

327 Finding One's Own Answers

328 North and South

329 Comparison

330 The Reef

331 Group 2 at the Midlands

332 Remian's disappearance

333 Practicing Psionics

334 Silhouette

335 Bringing in more people